There is no reason to have a steering deadzone with these wheels. Press Switch Device (X on the keyboard) until the wheel options appear. It's not immediately obvious that there are going to be more settings. I missed this section at first since the user interface isn't labeled. This is very light on these wheels, so has to be raised to 100%. In Options > General Settings > Input Controls: Settingįorce Feedback is just a centering spring force. These settings can only be changed from the Main Menu and are unavailable once you load a saved game. For an in-depth look as to why, see my BOOST Force Feedback Analysis. As a general rule, I leave it at 100% since there are some games that require it.īOOST should always be turned off. Spring is used by Farming Simulator 22 as the entire force feedback.ĭamper is not used by Farming Simulator 22, so can be set to any value without issue. It would be far too annoying to do that, so I just use the maximum for everything, which feels perfectly fine. Jump To: Thrustmaster Settings | Farming Simulator 22 SettingsĮach piece of equipment has a different steering angle, but the game has no Soft Lock, so you would have to manually set this in the Thrustmaster Control Panel if you want true authenticity. In this guide, I will show the settings you need to set in the Thrustmaster Control Panel, if playing on a PC, and in-game to improve the force feedback. This is just a case of bad default settings and is incredibly easy to fix. There's a huge steering deadzone that makes it seem that the game doesn't really support wheel input properly. The default settings for the Thrustmaster TX and T300 are pretty bad, and really don't give the game a good first impression with a wheel. Of course, it is very basic just a centering spring. I was surprised that it even had force feedback support. There is a lot more to it than just driving farm equipment around. Best Farming Simulator 22 Settings for Thrustmaster TX / T300 Febru| Filed under: Thrustmasterįarming Simulator 22 isn't a driving game by any measure.
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